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Scentient Escents Unity API
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For the main menu in Unity, select Window -> "Package Manager" -> "+" Button in Top Left -> "Add Package From Git Url"
Add the following url, for the Unity Android Bluetooth Low Energy library: git@github.com:paulhayes/Unity-Android-Bluetooth-Low-Energy-Package.git And then repeat for this library: git@github.com:ScentientTech/scentient-unity-api.git
Android has undergone a lot of changes to it's Bluetooth permissions. Here is a short summary of what permissions are required, and whether they need to request permission at runtime.
| Android OS | < Android 6.0 API level 23 | >= Android 6.0 API level 23 | >= Android 12 API Level 31 |
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| Permission | android.permission.BLUETOOTH android.permission.BLUETOOTH_ADMIN android.permission.ACCESS_FINE_LOCATION | android.permission.BLUETOOTH android.permission.BLUETOOTH_ADMIN android.permission.ACCESS_FINE_LOCATION | android.permission.BLUETOOTH_CONNECT android.permission.BLUETOOTH_SCAN |
| Notes | Must request runtime permissions | Permissions required for BLE changed | |
| Example Devices ( 01/05/24 ) | OnePlus Nord, Meta Quest 2 | ||
| Target build api |
Add ScentientDevice component to a GameObject in your scene.
To trigger scents via UnityEvents, or from your own scripts, try the EmitScent helper component, which lets you serialize scent name, intensity and duration in your scene.
A VR Sample Scene is included in the Package, visit the Package in the Package Manager, and import the VR Sample Scene.
Make sure you have checked the Bluettoth setup wizard ( Window -> "Android Bluetooth Low Energy Library" ), to make sure your Android Bluetooth permissions are set up correctly for the API target. This is part of the third party unity-android-bluetooth-low-energy library.